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Activity: Apply Feeling: Emotional Cow Game

Objective:

to give an example

Materials:

Prep:


Instructions:

  1. Ask learners to say as many feelings as they can remember.
  2. With each feeling, demonstrate a sound someone would say if they had that feeling.  Examples would include crying if we are sad, screaming if we were excited, yawing if we were tired, etc.
  3. Educator explains that everyone is going to pretend to be a cow.  What does a cow say? Moo.
  4. Allow learners to  walk around and pretend to be a cow.
  5. Educator states, "Okay cows, when I say a feeling, you show me that feeling.  Remember, you are only allowed to say moo."
  6. Give an example of an angry cow, "MOO!" or a tired cow, "m-o-o-o-o-o-o-o".
  7. Educator calls out different feelings and learners show how a cow would act if they had that feeling.

Extension:

  • Try other animals too.

Reflections:

  • I am able to give an example of a sound.
  • I am able to try new things.
  • I am able to make suggestions with confidence.

TAC-BL0007

Time:

Prep
0-15 minutes
Engagement
20-30 minutes
Cleanup
0-10 minutes

Location:

  • Anywhere

Meta:

Theme
Feeling
Multiple Intelligence
Verbal-Linguistic
Bloom Taxonomy
Apply
Instructional Strategy
Experiential Learning
Subject
Drama

Did you try this activity ? How did it go ?

Anonymous: