Activity: Apply Feeling: Emotional Cow Game
Objective:
to give an example
Materials:
Prep:
Instructions:
- Ask learners to say as many feelings as they can remember.
- With each feeling, demonstrate a sound someone would say if they had that feeling. Examples would include crying if we are sad, screaming if we were excited, yawing if we were tired, etc.
- Educator explains that everyone is going to pretend to be a cow. What does a cow say? Moo.
- Allow learners to walk around and pretend to be a cow.
- Educator states, "Okay cows, when I say a feeling, you show me that feeling. Remember, you are only allowed to say moo."
- Give an example of an angry cow, "MOO!" or a tired cow, "m-o-o-o-o-o-o-o".
- Educator calls out different feelings and learners show how a cow would act if they had that feeling.
Extension:
- Try other animals too.
Reflections:
- I am able to give an example of a sound.
- I am able to try new things.
- I am able to make suggestions with confidence.
TAC-BL0007
Time:
- Prep
- Engagement
- Cleanup
Location:
- Anywhere
Meta:
- Theme
- Feeling
- Multiple Intelligence
- Verbal-Linguistic
- Bloom Taxonomy
- Apply
- Instructional Strategy
- Experiential Learning
- Subject
- Drama
Did you try this activity ? How did it go ?